Senior UI/UX Designer
  • Centraprise Corp
18 Days Ago
NA
W2
Waltham-MA
6-10 Years
Required Skills: components, variants, auto layout, prototyping
Job Description
Roles and Responsibilities:
  •  Execute high-quality UI design across multiple active web and mobile projects, working within and contributing incremental enhancements to an established design system
  •  Partner with design leads to translate strategic direction into polished, production-ready components, screens, and prototypes.
  •  Build on existing component libraries — contributing new patterns that align with established conventions
  •  Create wireframes and prototypes at appropriate fidelity levels to communicate design intent to developers and stakeholders
  •  Apply UX fundamentals (user flows, IA, usability) to inform UI decisions
  •  Manage concurrent workstreams, surface blockers early and maintain steady output
  •  Participate in design reviews, incorporate feedback and iterate efficiently
  •  Support handoff and design QA, ensure developer alignment with final specs

Skills & Experience
  •  Demonstrated senior-level execution in production environments. Portfolio should show visual craft, as well as fluency with systems and component-level thinking.
  •  Expert-level Figma skills: components, variants, auto layout, prototyping, and working within a mature design system
  •  Experience designing for both adaptive web and native mobile
  •  Familiarity with accessibility standards (WCAG 2.x)
  •  Self-directed and organized, able to maintain momentum across multiple workstreams
  •  Communicates clearly and proactively; responsive to feedback and shifting priorities

Portfolio Requirements:
· Portfolio work should demonstrate senior-level UI execution within a structured design environment. Specifically, we want to see:

Design system contribution
· Examples of extending or building upon an existing component library: new variants, pattern additions, or documentation.

High-fidelity UI screens
· Polished, production work across web and/or mobile. We're evaluating visual craft, typographic and spacing decisions, and consistency across screens, not just wireframes or flows.

Prototypes
· At least one interactive prototype demonstrating transitions, states, or interaction logic relevant to the project context.

Iteration examples
· Work showing how you responded to feedback or constraints from a lead or stakeholder. We want evidence of collaborative execution, not just independent creative direction.

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